Friday, May 3, 2013

Call of Duty Ghosts: How to Keep it from Sucking

The new COD teaser recently came out entitled,Ghosts, and it seems eerily similar to Ghost Recon. We have the iconic tactical squad look and last year's Black Ops 2 copy pasted the Recon tactic command center. How in the world can we not get some vibe that this game is going to be like Ghost Recon ? But it might not be that bad of a direction for Modern Warfare seeing as that every game before it was an arcade style crazy crack addiction. The stories were getting to be a switch off between The Manchurian Candidate and a Steven Segal film. What else does COD need to not look just like merely an updated roster?

1. Slow Down
COD is to the shooter world what Mountain Dew is to the beverage world. Because of its break neck pace bordering on ridiculous it has broken from its historical/reality roots. Maybe a game that actually incorporated tactical measures and good pacing would be a different feel. Then it could focus on ambience.

2. Be More Real
I know Battlefield and Medal of Honor is using the real war atmosphere for their games, but it might not be a bad idea to break up the monotany. No more 1 man army fighting hordes of rebels. What if we saw something that looked less like a fantasy and more like the theater of war? The gamer audience likes to feel like they are part of an elite military squad that really could operate.

3. Totally Commit Away From Reality
On the other hand, COD could hit the extreme button on what they are already doing and totally break the science fiction border. Since they were going that way already why not add space flight, satellite stations, laser swords and death rays? We haven't really seen a military shooter go this far into fantasy and Black Ops 2 almost took us there.

4. Stay away from Russia
Just do it...please. Do you get paid to make Russia the bad guy?

5. Add Vehicle combat
It is really the only thing that is missing from the play mechanics. I know Battlefield has done this already, but I believe that Infinity Ward could add their magic arcade touch to it. I don't want just rail shooter levels where you get a turret. I am talking about getting into a vehicle in a moment's notice and using it as a strategy for gameplay.

6. Open World Levels
Instead of having missions with a linear A to B progression COD could have each location be a huge map where you finish objectives in any order. It was tried by Medal of Honor Airborne, but Duty would add some serious story elements and monotany breakers. Also, completing different objectives would effect other objectives. You could take out the jungle radio tower first which would make it easier to infiltrate the bunker. Etc.

7. Actually Care about Killing
Military shooters have always been so reckless with human lives. Wouldn't it be cool if COD made a system for capturing or killing enemies. It would also show a mature side if Call of Duty stopped treating their games like a big party of drunken tag and added some humanism to the loss of life. Rarely any game has ever treated the idea of killing as a gameplay element and it seems so irreverent just to mow down buildings filled with faceless bad guys.

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