Monday, April 29, 2013

PS Move (Why did you die?)


You may remember slightly Sony's push into the motion game market with a PS Move. That was the giant lollipop controller that used the Eyetoy to track motions. While being somewhat what the Nintendo Wii already was it did promise more accuracy and articulation. That was almost 2 and a half years ago and now the PS Move is all but defeated.
The problem was that Sony did not have confidence with it from the start. The opening lineup of games was pathetic including Sports Champions and Kungfu Rider. It was almost as if the marketing strategist realized that they had just made a glorified Wiimote as they were pushing the production button. A slew of dance games, workout games and addons to games that worked best with controllers came shortly after. Nothing seemed to lift this project off the ground even though the Move was a fun party gizmo and a neat exercise tool.
It comes down to the technology being unfinished and not quite up to par what Sony wanted it to do. Sony wanted a toy that was as accurate as a surgeon's scapel and as responsive as a tornado. But you really cannot have that with today's motion technology. Even the Kinect knows to keep the games lite, simple and incredibly easy. So here is what Sony wanted the PS Move to be, but in the end the technology is not there.

The Fight: Lights Out
This brawler was supposed to show how fast and accurate the spheres could react, linking up each movement with a perfect punch. TFLO probably has the most polished system but it is not a game of accuracy and quick reflexes. The gameplay felt more like you were controlling someone with a slight delay. Also the eyetoy needed you to stand back very far and you never could trust if it was calibrated right.

Killzone 3, SOCOM 4 and Resistance 3
The idea of using the Move as a moving gun seems like a dream come true for every FPS fan. That is probably why there are mostly rail shooters for the Move is the PS Store. The problem lies in the fact that the wand acted simultaneously as your pivoting body and your gun. The deadzone's are a real pain in the neck to mess around with until you find the perfect sensitivity to your movements. You are also not going hold the wand out like a gun and get yourself tired. You are going to hold it at your side like the lazy Americans that we are. They came out with PS Sharpshooter to simulate holding a real rifle, but that is just throwing more money at a controller that should work in the first place. Don't you dare buy ot for a competitive edge in multiplayer because it takes so much more work to turn your character responsively then a regular controller. This is another example of how the Move really accelerates when it is not taken too seriously (AKA The Nintendo Wii library).
I hate to sound like a hater because I absolutely enjoy the party experience in motion gaming, but I can clearly say that the PS Move tried to be something motion gaming wasn't. It tried to be serious gaming. Instead it died faster than Cyclops' performance in Xmen 3. You can dance, whack tennis balls, fly and drive a car with any Kinect, Move or Wii, but the serious gamers still need to hold their breath.

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