Monday, December 30, 2013

Why Not? A Reboot of Bonk's Adventure

This is my most experimental segment where I look at the popular games of the past and ponder what next gen treatment would look like.













Description:  Bonk is what happens when Katamari and Mario share legal custody of a child.  It is one part ridiculousness and three parts platformer.  The cool thing was that Bonk was not trying to be its own separate Mario or Sonic, but just a goofy bald kid who head butts dinosaurs.

Here is why I think a next gen treatment is necessary















Bonk has always thrived at juggling, momentum and rhythm within the platforming world.  That kid's noggin has been a great tool for dinosaur destruction.  Now imagine a 3D platformer world where you are encouraged to get bonk combos and successfully bounce off of different baddies.  It would have the addictiveness of a Tony Hawk combo mixed with Mario.

No Comment.














Also the folks over at Hudson Soft were more than ready to create imaginative power ups and weird weapons.  Some of these weapons like the fire pepper and the bouncing flower fit right in to Mario's kitty costume.













A crazy platformer, with a charming bald kid who fights dinosaurs.  It has indy/family/fun written all over it.

Friday, December 20, 2013

Why Steam Deserves To Be Your New Console!



Do you know that romantic comedy cliche where the young twenty something chick has to choose between the good looking jerk or the wealthy foreign dude?  Then in a sudden twist she finds out that her best friend, Todd, has been the one the whole time.  That is your relationship with Steam.  While we were fretting over which Xbox or Playstation to get, Steam sat quietly promising to console you in your darkest hour.  Not once did it charge you for online capabilities and it doesn't get jealous if you use its Netflix.

5.  Backwards Compatible In Its Truest Sense

Steam did something smart.  It stuck to one media format for all its games-The digital download.  And because you have that one media format you never have to worry about your games becoming obsolete.  Your system can still play Max Payne, Serious Sam and Doom 3 like it was the day you first bought it.  No system can ever promise that longevity.  And Steam has cloud saves, which means you can still keep your progress in a game even though you switch computers.

The CD or the game cartridge are no longer the golden standard that sits above the PC.  Now that next gen systems have to find updates, install data, use up gigs and store to the hard drive it doesn't make it much more of an advantage.

Toaster not included.


4.  The Perfect Balance of Internet Capability

Did we mention that Steam is 1 of 2 game networks on the market that does not require 60 bucks a year?  The other system has an Italian plumber as its mascot.  Steam could also be a real jerk about being an online digital company and make some rule like, "your computer must be online at all times in order to play."  But Valve has a heart and a love for the Tiny Tim in us all.

3. The Thin Line Between Console and PC is Closing

It used to be clear as day to whether you were a PC gamer or a console gamer.  If you wanted 2D adventures, fighters and beatem' ups you went with console, if you wanted games that would make Star Trek engineers cry you went with computer.  That is no longer the case as more and more varieties of games are being ported to Steam.  Don't want to use your mouse?  Fine, be that way!  But also remember that a startling amount of Steam games are becoming gamepad compatible.  The Steam Box is also coming out with a controller that will take the place of your keyboard and mouse.  As mentioned earlier, the disc drive media is not convenient, fast or easy as it once was so Steam has the advantage.

2. The Issue With Upgrading

You may think to yourself, "Aha, computers must be constantly upgraded and consoles last about 8 years."  But you also have to remember that Steam is not asking you to get a whole new $600 system every 3 years. A strong PC can last 3-4 years before becoming irrelevant.  After those 4 years you can switch out any technical hardware to make the system better.

The mascot...a blue collar engineer with a degree in miming


1.  And Those Prices...

It's Christmas Eve and you turn on your warm and lonely computer to find out that Batman Arkham City is only $5, while the newest indie games are selling for $2.  Who has this power and authority?  It isn't Sony or Microsoft.  It is Valve.


Tuesday, December 17, 2013

Sony, Sega, Microsoft or Nintendo? Who is Wasting Their Potential The Most?

Games! Games! Games!
That is what makes or breaks a video game console.  Your system can play the finest version of Netflix, be voice activated or even remember your birthday, but without stellar games the system is pointless.  No video game console has ever taken a nose dive for any other reason than not having the proper licenses, franchises and variety of playable games.  With that said, it is worth noting and calculating which of the biggest console (and previous console companies...sniff, Dreamcast) are not living up to their true potential.  Some of these companies are sitting on a gold mine and don't even know it.


Sega
Games They Put Out Almost Yearly:
Monkey Ball
Virtua Tennis
Sonic The Hedgehog
Football Manager
Total War

Games That Have Scored Really Well In The Past (Via Metacritic)
Phantasy Star Online
Jet Grind Radio
Samba De Amigo
Sega GT
Ecco The Dolphin
Shenmue

Games That I Really Want To See Modernized
Alien Storm
Space Harrier 2
Panzer Dragoon


Back when LSD was part of the creative process





Wasted Potential Score:  9/10

Sega does a great job resurrecting the classics and reminding everyone that they had a few gems in their hey day, but it seems they will not go near modernizing any of the Dreamcast games that made their system so popular.  Perhaps it is fear that Sega will go under again if they start coloring outside of the lines.  Out of all the systems, Sega had always won me over with their colorful, Japan rich games.



Sony
Games They Put Out Almost Yearly:
Killzone
Uncharted
Gran Turismo
Ratchet and Clank
Little Big Planet
MLB: The Show
God Of War




Games That Have Scored Really Well In The Past (Via Metacritic)
Uncharted 2: Among Thieves
Little Big Planet
The Last of Us
God of War 3
MLB 10: The Show
Wipeout HD
Ico

Games That I Really Want To See Modernized
Syphon Filter
Medievil
Einhander
The Legend of Dragoon

No Sony, there's nothing cool about warriors that turn into dragons!



Wasted Potential Score:  4/10
Because Sony never grips onto any of their franchises for too long, it is really hard to miss any of them.  Sony is always trying new stuff and teaming up with new people with new ideas.  Despite the team's elusiveness to stick to their classics, Sony does have lots of PSOne titles that are sorely missed.





Microsoft
Games They Put Out Almost Yearly:
Forza
Fable
Gears of War
Halo

Games That Have Scored Really Well In The Past (Via Metacritic)
Fable III
Gears of War III
Halo 3
Forza Horizon
Left 4 Dead 2
Shadow Complex
Viva Pinata
Alan Wake

Games That I Really Want To See Modernized
Jade Empire
Amped
Conker: Live and Reloaded
Perfect Dark

Look at this beauty...Nintendo are you crying?



Wasted Potential Score:  5/10

Forza, Fable, Gears of War and Halo have been the steady diet for all Xbox users.  As I was researching the top games of the Xbox and 360 I noticed that Microsoft has been scarce in throwing their hat into the ring.  You rarely see a Microsoft exclusive pop up and really be noticed.  This makes me suspicious to how creative Microsoft's system really is if it has played it safe by riding on the coat tails of 3rd party developers.


 
Nintendo
Games They Put Out Almost Yearly:
Super Mario Bros
Mario Party
Mario Kart
Donkey Kong
Legend of Zelda

Games That Have Scored Really Well In The Past (Via Metacritic)
Super Mario Galaxy
Legend of Zelda: Twilight Princess
Super Smash Bros Brawl
Metroid Prime 3: Corruption
Sin and Punishment: Star Successor
Punch Out
Super Paper Mario
Wario Ware: Smooth Moves
Donkey Kong Country Returns
Mario Kart Wii

Games That I Really Want To See Modernized
Eternal Darkness
F-Zero
Star Fox
Wave Race
Metroid

Who do I have to dance for to see a sequel to this game?


Wasted Potential Score:  8/10
Nintendo and Sega seem to be the only two companies that release less than half of their highest scoring games.  Nintendo almost beat Sega's score, but at least Nintendo keeps 2 high scoring games in the rotation of the Wii U.  The sad reality is that Nintendo really has the brain power to make any one of the above games and do it well, but they resort to a Donkey Kong sequel or a remake of a game that made them famous in the past.  It's so sad to see a game company that has revolutionized gaming, miss out on so many opportunities.


Monday, December 16, 2013

How Call of Duty Has Infected Every FPS To Date

Remember the good ol' days when an FPS game was either World War II, Cacodemons or James Bond.  Those were the days when heroes were simple, marines were not afraid to venture into Hell and multiplayer meant you actually had four friends.  Those days were over the day a few employees of Medal of Honor started to veer off the pack and make their own World War II game.

(Let's Fast Forward)

Inifinity Ward decided to take their World War II recipe, add some modern combat, and create one of the most tried and true shooting formulas.  Winner of multiple game of the year awards, MW forever changed how we classify shooters.  Now every Tom, Dick and Harry has followed this formula to the T, making Call of Duty the grandfather of modern shooting.

And because they have created game after game, every shooter has to (is compelled to) follow these rules.  Here are the unbreakable rules of every mainstream shooter.

Iron Sights:




Iron Sights makes a lot of sense, but it didn't make sense until Call of Duty made it a huge part of their gameplay system.  Before that, Serious Sam, Max Payne, Master Chief and Duke Nukem would not be caught dead looking down their sights.
Every serious shooter now will not let you have accurate weapon firing unless you aim down your sight with the left trigger.  It has to be the left trigger or gamers will change it or not play it.  Even 3rd person shooters require aiming down the site (with the left trigger) in order to fire properly.  Aiming down the sight, being the official way to shoot enemies, has affected multiplayer strategies immensely.

Regenerative Health


Technically, Halo 2 was the first user of the regenerative health concept.  It should be noted that Bungie was making regen health in order for gameplay to be smoother and more arcade like.  This kind of health system makes a whole lot of sense on a science fiction shooter where the player is wearing an armor suit.

And then Call of Duty decided to adopt it.  Your flesh bound warrior could take multiple bullets in the chest and legs without feeling any of the effects.  All he had to do was hide behind a box for a few seconds and he was good as new.  This removed the scavenging and health restoration that were popular in every FPS game before it.  No longer were your characters taking breaks to find supplies and get health, but now they were kicking down every door and going in guns blazing.

So many games have adopted that unrealistic health management system that it actually makes more sense to tell you the games that do not have it (I can only think of Resistance 3 and Singularity at the moment).  This one gameplay quirk belongs next to the reasoning behind female armor logic and perks.  Speaking of perks.

Rewards For Winning



Call of Duty made it official with Modern Warfare, if you win X number of times you get something that helps you win even more.  They decreed that every multiplayer game from here on out must have recon planes, atomic bombs and drones as part of their quirks.  Multiplayer arenas have been drastically "improved" so now every online game gives you some kind of reward for killing lots of people.  Not only that, but this reward system is only for those who survive and don't die (though Modern Warfare 3 changed that).

This has had such a freeze on multiplayer shooters that rival followers of the Call of Duty method would dare not change the recipe.  Doing so would kick them out of the proper shooter club and deem the game different."

Linear Gameplay


I remember when Medal of Honor Airborne was released and EA Games boasted that the gameplay was multi-directional and could be completed at the will of the gamer.  It would replace that boring one direction gameplay and replace it with variety and decisions.  Then Modern Warfare was released and it had all the great cinematic clinchers of a Steven Segal movie.  Slow motion gun fights, nuclear explosions, bullets flying and people yelling pumped the adrenaline.  Guess what?  EA has yet to go back to a non-linear gameplay and is happy making their own brand of linear modern combat shooters. In fact, everyone is content with the linear gameplay.  I am not saying Call of Duty invented linear gameplay, but there was a time when next gen games boasted in the open area and freedom of a shooter.  Only the boring and uninspired games would be classified as linear.  You could strategize in Rainbow Six or find secrets in Doom.  That is no longer the cool thing.  Now tight and confined spaces are hip in the shooter realm.  Following the straight line of slow motion and explosions with a hearty chunk of scripted events is the cool way to go.  Want to do some exploration?  Nope, all doors are locked and your AI team mates get angry for you not following the mission.  There are still open world shooters that force the gamer to use strategy, but they are not part of the Call of Cool Club.

 Machine Gun Worship


This one element of shooting has forever tattooed that rhythm and feel of all popular combat shooters.  This is the rule that all shooters must worship and strive for the automatic rifle.  This automatic rifle must have a scope or an acog visual.  A level without a machine gun or automatic rifle is considered foreign and outside the norms of gameplay.  A shooter cannot survive on pistols, rocket launchers and shotguns, in fact very few games care very little about them compared to the machine gun optimization.  automatic weapons are like the muscle cars of racing games or the star players in sports games, you would be really disappointed if they did not come in.  Now a shooter must have at least ten different machine guns of various sizes, clips and feels or else it isn't a real shooter.

You may be thinking, "isn't that realistic how actual warfare works?  Wouldn't it make sense to portray lots of machine guns."  Yes and no.  Yes there are tons of automatic weapons on this Earth, but the average American soldier has one rifle and one side arm.  They usually only carry about 2 clips (about 30 bullets) and have to ration them off wisely.  The idea behind picking up random rifles off dead bodies in warfare and each gun having 200 bullets is ridiculous.  But it works and that is the unbreakable rule of shooters.

Sunday, December 15, 2013

Steam Ops: Dino D-Day

Dino D-Day
800 North and Digital Ranch


Dino D-Day was released for the weekend on Steam and I thought it would be a perfect opportunity to give my 1 hour impression.  This is by no means a proper review, but I am always looking to give impressions on upcoming Steam titles.

I imagine the premise was all that made the developers fall for this game.  Some guy from 800 North studios and Digital Ranch jumping up and down excitedly and saying, "And then the dinosaurs can shoot the Nazi's, while the raptors slash away the bad guys...rawr...slash...pew!"

The game features different classes of soldiers and dinosaurs.  Some dinosaurs have melee combat, while other characters have WWII guns.  Each character has a singular perk and special ability.  The raptors can do super jumps while the diplo can headbutt its enemies.

Fighting in a deathmatch arena felt like a mix of Team Fortress mixed with old Call of Duty gameplay.  Apart from the thrill of actually manning a dinosaur, it felt very primitive and linear to play multiplayer.  If you were a melee fighter you could easily get owned by a projectile, while snipers were pretty much the king of the arena.

The game had glitches when I tried to create a room for multiplayer and it kept crashing and going back to the title screen.  I also could not get my Xbox gamepad to work with it.  It was not responding.

Graphics looked like old Counter Strike mods and clipping was a bit prevalent in the textures.  Overall, the premise of dinosaurs and machine guns was not enough to get me wanting to play. It is only $2 on the Steam catalog, but lots of mods are free if you own Half-Life multiplayer.  800 North and Digital Ranch should learn to tighten the gameplay and add some depth outside of the dinosaur selection.

Cool concept, bro.

Saturday, December 14, 2013

Review: Rogue Legacy (Steam)

Rogue Legacy
Publisher: Cellar Door Games
System: Steam PC

Castlegrindia?

Wave based games and level grinding randomized adventures have been gaining momentum in 2013 with games like Rogue Legacy and Risk of Rain.  They have the addiction power of a mobile app, the playability of a console game and the graphics of an indie art masterpiece.  With that said, Rogue Legacy is easiest the perfect time killer.

Rogue Legacy is a large dungeon crawler where you never play the same map twice.  You take your choice of Paladin, Barbarian or Mage through a 16-bit retro castle and see how much gold you can collect.  Then when you die (and you will die...a lot) your character gets added to the family memorial room and you must choose an heir to replace you.  Like members of my family, each heir has a quirk or a disability about them that affects gameplay.  Your next heir might be bald, near-sighted, have vertigo, be gay or have OCD.  The nearsighted player sees things blurry from far away, while the warrior with vertigo plays the game upside down.  Each death results in the player having to choose another heir, but before the game starts you can use the last heir's money to upgrade stats, unlock new items and equip new armor.  You cannot save money in this game so you must spend all your money in each round.

Your character moves swiftly and controls smoothly as you jump, slash and cast spells.  It is absolutely crucial that you invest in a Xbox wired gamepad to play this because of the tons of slashing and jumping cannot be handled by the keyboard.  The game rakes up the difficulty as each randomization of the map is filled with baddies.  You will constantly die Dark Souls style until your character is strong enough to last the dungeon.  Eventually the goal of the game is to defeat the 5 bosses and reclaim the castle, but that is a goal you won't hit until hour 5 of the game.


What makes this game such a joy to play is that it combines fun and tight Castlevania mechanics with a trial and error system that is highly addicting.  You never play the same game twice and each play through makes you a bit stronger with each level up.    Since the main goal of the game is to unlock items and get gold, you are not bogged down by some complex stat system.  The quirks of each heir are funny and occasionally helpful, but I noticed that they served more to brighten the humor of the game.  I also learned that the average human being can have some pretty messed up problems (fear of chickens).

The only thing I would like to see changed in the sequel is that as you level up your stats with gold the prices are higher and higher.  If you do a crappy run through the castle and only net a little gold it feels like a waste of a play if you cannot afford anything for the next heir.  Maybe in the future the game should offer a mini store with low priced items so that you can at least get something for your efforts.

Rogue Legacy is charming as it is witty and the tight gameplay ensures that you will be saying, "just one more time." The game will cost you $15 dollars, which can seem kind of steep for a game that is only 400mb and has such simple play mechanics.  I would argue that if you love level up adventures and you need a game that is as funny as it is functional then Rogue Legacy is right up your alley.

Buy It 1/5

+ Tight controls and fun combat
+ No play through is the same twice
+ Hilarious and charming
- $15 might be too steep for a 400 MB game

Friday, December 13, 2013

Why Sony Struggles With Launch Games For the Playstation

Where's The Killer App?


If you think of the console wars like a huge horse race, Sony's horse is always the racer that starts off with a limp.  Eventually the system takes full speed and stays neck and neck with the competition.  This is the 6th console/handheld to be unleashed on the market and it comes as no surprise that there is no killer app in the lineup.  Historically, Sony has never had very strong starts since the PS2 arrived.  Look at the other starting lineups.

When the PS3 was released we were introduced to Genji, Untold Legends and Resistance: Fall of Man.  Resistance was the only game that had a future in the lot.  The other games sizzled out.  When the PSP was released Sony tried to entice its fans with Untold Legends, Wipeout Pure, Ape Escape and Lumines.  When the Playstation Move came out, Sony barely scraped by with Kungfu Rider, The Fight: Lights Out and Sports Champions.  The trend continues with PSVita's Uncharted: Golden Abyss, and Modnation Racers: Roadtrip getting forgotten.  Finally, with the PS4 welcoming gamers into the new age, we had Knack and Killzone: Shadowfall weighing in against Xbox One's Killer Instinct, Ryse: Son of Rome and Dead Rising 3.  Knack and Shadowfall got critically mediocre scores* leaving gamers to have to find solace in Octodad: Dadliest Catch (What?) and Contrast.



This should have dominated the launch markets.
The Playstation medium is a struggling artist, trying desperately to meld beauty with creativity.  Usually, if you are going to get a Playstation it is because you love Anime, want a game that feels like a movie or you want to control a beautiful flower through a luscious landscape.  Sony can hold its own despite not being the preferred system for frat college boys and competitive shooter leagues.  I always cringe a little when Playstation enters the foray and the games are either half baked, uninspired or rushed.  You can't fault the system, Sony has tried desperately to fight against the Halo and Mario tide with each new system and it feels like they can't win for losing.

If and when the PS5 comes knocking at our door (2020) will we expect to find the same lackluster trend?  Is it better for Sony to skip right to the JRPG and something from Quantic Dreams Studios?  No one can predict these things, but I have strong suspicion that the PS is haunted by what I like to call Crowd Winning Control.  That is the pressure for a system to release 1 or 2 games at launch that truly capture the audience and spirit of the system.  For the Xbox it is always a sci-fi FPS, a racing game or a Kinect game.  For Nintendo it is a Mario game, a Donkey Kong game or a Zelda game.  The Playstation, on the other hand has not really had a recognizable or solid Crowd Winner and that is where they struggle.

System's biggest strengths: Little Japanese boys with swords


And maybe that is why Sony eventually picks itself up by the boot straps and carves out its own niche in the market, it does not rely on a formula like the other guys.  While it may fail to dominate the crowds with a launch title, it gains momentum by throwing unpredictable wild pitches, surprising and lovable gems (like Little Big Planet).  So while Sony can't seem to entice with a killer app that can scratch the Halo/Fable/Mario itch it will emerge with something beautiful.  Playstation is the vintage wine of systems, it gets better with age. 

*
To be fair, the Wii U and Xbox One should be on this same chopping block for lackluster launch titles, but those systems can easily tide over gamers with a Mario game or a Halo.  Even when Sony leads with a sequel that has been known to sell well (Uncharted and Killzone) the games still do not make as big as a splash.