Tuesday, December 22, 2015

After Reading this you will Suspend my Nerd License: My Star Wars Review


The stars aligned perfectly and the moon was in the right position. All signs pointed to this being the best Star Wars movie ever made. Even JJ Abrams, a man who can direct no wrong, insured this would be the best movie of our year. After watching it though I felt a little disappointed. Let me let that sink into your head. I just rejected a Star Wars movie that has made a quarter of a billion dollars in the opening week, has been critically acclaimed by Rotten Tomatoes and has restored faith in George Lucas' vision. Now is a good time to sharpen your pitch forks. But before you gouge me and burn me at the stake, hear me out. This is why I was not impressed with the movie.

1. The intellectual age gap: Over the years I have expected my science fiction space operas to be witty and epic. I want Star Trek to wow me with epic battles, but also try to make me smarter with plot lines of diplomacy. I want Guardians of the Galaxy to tickle my funny bone with one liners and retorts. Star Wars seemed very light on the intellectual story telling. It was almost as if the murkiness of the Republic and the Resistance fighters needed to be so simplified and dumbed down that a 6 year old could understand it. JJ Abrams did not want to throw any twists or curve balls in the mix, he just wanted a simple adventure story where a bunch of darkside villains battle against a bunch of good guys.

2. The Sith sucked: Episodes 1 through 6 have taught me that if you have the name Darth or Sith at the beginning of your name than you are the most monstrous BA the galaxy has ever known. Some sith paint their faces, while others just look like they could strike you down. This new Sith, Kylo Ren, seems like a total bad astronaut at first, but once the mask comes off he becomes whiny. In fact he is like a whiny version of Snape. Why is the most hardcore guy in the universe whining about his feelings, and having temper tantrums? On top of that, discount Snape isn't very good at battle. Yes, he has some nice torture Force moves, but in the end he got beaten by Rey, a noob beginner Jedi with no training and a fear of lightsabers. Furthermore Kylo was trained by Luke Skywalker and has endless training within the Death Planet. Even Darth Vader, a man severely burned and chopped up, gives Luke a fight, but this guy gets beaten by beginner's luck.

3. This was really episode IV: The evil empire searching for a droid, while a young desert dweller slowly becomes a Jedi? Haven't we seen this before. I get it, we are harkening back to the old times when Star Wars felt original. I am not paying twelve dollars so someone could take the old script and add different names.

4. It has that Disney shine: It's hard to tell at first, but you can start to see that this movie has the Disney storytelling engine embedded into the script. When Finn explains why he is helping Poe Dameron escape prison he says the most generic Disney line, "It is the right thing to do." At that moment I knew I wouldn't like Finn because he is just your average uncomplicated hero who easily buys into the good guys are good and the bad guys are bad scheme.  He also can easily abstain from killing villagers, but has no problem ending the life of a couple hundred Storm Troopers. I guess when you blow up a Death Planet it is morally acceptable.

In the end, I felt cheated because I thought the movie would appeal to my generation who has witnessed Serenity, Star Trek Into Darkness, Babylon 5 and other great offerings. I never anticipated that this movie would feel more like Disney's Tommorrowland and less like Disney's John Carter. The good news is my wife, who hates science fiction and violent movies, really liked it.

Tuesday, August 4, 2015

My Own Rock Guitar Party Game: Rockcast

If I had to make a rock band game (which I imagine a lot) I would use the above list of songs. These are not necessarily games that I love hearing as much as they are within the probability of rock music choices for games. I pretended to be a deciding committee for the latest rock game. I used the following rules to make the choices.

  • Songs with distinct guitar, bass, vocals and drums
  • Some new radio hits that attract a wide audience
  • Some classic 90's rock to attract old school rockers
  • Unfamiliar rock bands to act as filler
  • Fun party rock songs (Cake, No Doubt, PUSA, Avril Lavigne, REM)
  • Some Mainstream Christian rock
  • Some hipster choices to attract music files
  • Nothing older than 1990's
  • One rock band that is popular and new to the rock game genre (Chevelle)
  • Grinding rock songs that would be tricky to master (Muse, Anberlin, Rage Against The Machine)
  • Rock band fodder that is popular with these games (Paramore, Stone Temple Pilots, Hives)
I call the game Rockcast. The angle is that you own the last TV music station that actually plays music videos. The station, Rockcast TV, is dying from low funds. The only solution is to start a huge benefit concert to save the music. In order to afford this concert you need to play music videos perfectly to raise money. Each level in the story campaign is like an episode of a rock music show. The VJ introduces the songs and you get to play them in any order. The better you play them the more funding you get for the benefit concert. You can use the funding to buy equipment and props for the final concert. The last stage of story mode is a huge concert based on all your efforts. Each song in story mode is like a music video (instead of a live performance). You will see stock footage, band members jamming and TV effects like you were watching MTV. Between each episode is a funny cutscene commercial that pokes fun at the music and pop culture industry.

Here are the Different Levels:

Gunthers Rock Show Ep 1:
Garbage- Stupid Girl
Radiohead- My Iron Lung
Stone Temple Pilots- Creep
PUSA- Mach 5
Smashing Pumpkins- Tonight Tonight
Korn- Blind

The Unicorn Power Hour Ep 1
Neon Trees- Text Me in the Morning
Thousand Foot Krutch- Born this Way
Aerosmith- Pink
Motion City Soundtrack- Everything is Alright
House of Heroes- Touch this Light
Sugarcult- Bouncin' Off the Walls

Metal and Fire Ep 1
Skillet- Not Gonna Die
Seether- Broken (Feat Amy Lee)
Linkin Park- Easier to Run
The Hives- Try it Again
Coheed and Cambria- The Suffering
Wolf Mother- Vagabond

The Top 6 Ep. 1
Bea Miller- Fire and Gold
Weezer- Back to the Shack
Hellogoodbye- Finding Something to Do
Mutemath- Odd Soul
Mumford and Sons- Wolf
New Politics- Harlem

Gunther's Rock Show Ep. 2
The Urge- Jump Right In
Rocket From The Crypt- On the Ropes
311- Down
MXPX- Chick Magnet
Mansun- Wide Open Space
The Cranberries- Zombie

The Unicorn Power Hour Ep. 2
Switchfoot- Meant to Live
Five Iron Frenzy- Battle Dancing Unicorns
Lifehouse- Between the Raindrops
The Starting Line- Best of Me
Foals- What Went Down
Anberlin- Self Starter


Metal and Fire Ep. 2
Emery- The less you say
Silverchair- Israel's Son
Alice in Chains- I Stay Away
Chevelle- Send the Pain Below
10 Years- Wasteland
Project 86- Fall Goliath Fall

The Top 6  Ep 2
Red- Faceless
Ludo- Love Me Dead
Jack White- Lazaretto
The XX- Crystalised
Thompson Square- Everything I shouldn't be thinking of
Silversun Pickups- Kissing Families

Gunther's Rock Show Ep. 3
Three Days Grace- Never Too Late
Breaking Benjamin- Failure
REM- Everybody Hurts
Blur- Coffee and TV
Collective Soul- Where the River Flows
Live- Lakini's Juice

The Unicorn Power Hour Ep. 3
Veruca Salt- Volcano Girls
Paramore- Hallelujah
Flyleaf- Set me on Fire
Dance Hall Crashers- Lost Again
Avril Lavigne- Sk8r Boi
Sheryl Crow- Everyday is a Winding Road

Metal and Fire Ep. 3
Idlewild- A Modern Way of Letting Go
Chevelle- Vitamin R
Chevelle- The Red
POD- Rock the Party
The Vines- Winning Days
Chevelle- Face to the Floor

The Top 6 Ep. 3
British Sea Power- Waving Flag
Beck- The New Pollution
Muse- Dead Inside
Nada Surf- Popular
Liam Lynch- United States of Whatever
Maximo Park- Apply Some Pressure

The Final Countdown
Jimmy Eat World- Just for Tonight
Chevelle- Take out the Gunman
No Doubt- It's My Life
Rage Against The Machine- People of the Sun
Cake- Comfort Eagle
Fireflight- Stronger than You Think

Save The Music Concert
(Choose 6 songs)

I also want to introduce a new mode where a fifth player can edit and create the music video while the guitarist, drummer, singer and bassist are playing the song. They can add scenes, effects and camera angles to the song. They wouldn't be part of the competition, but they could just entertain everyone who is watching.

Finally, I want a full music video editor where the player can create a music video from scratch. They pick the backdrops, the characters, the actions, the lights and the scenes. The player could potentially make a video where a large bunny is jumping in a rusty shed, while Veruca Salt plays their song. These songs can be uploaded online and you can see what the community has made.

Content:
The game will kind of stray away from creating your own rock star and creating your own instrument because the focus is on you as the savior of the music video industry. Various rock star types will play in each video. When you play certain specialty notes you can activate Creative Control. Not only does this give you a score multiplier, but also gives the music video a filter effect.

Facts:
5 Player Parties
Compatible with Rockband, Guitar Hero and 3rd Party equipment
Online Multiplayer
Make your own music video and share it
Save The Music story mode
Over 70 tracks

DLC Packs
More 90's Pack
Nirvana- Polly (Live in London)
Soundgarden- Fell on Black Days
Soundgarden- Pretty Noose
Pearl Jam-  Still Alive
Foo Fighters- Big Me
Oasis- Champagne Supernova
No Doubt- Snakes

Rebellious Youth Pack
Paramore- Brick By Boring Brick
This Providence- My Beautiful Rescue
October Fall- Caught in the Rain
Plain White T's- Hate (I Really Don't Like You)
Cute is What We Aim For- The Curse of Curves
Mayday Parade- Jamie All Over
The Academy Is- About A Girl

Grinder Pack
Demon Hunter- Collapsing
Chariot- The One
Haste The Day- Wheneverything Falls
Devil Wears Prada- First Sight
Underoath- A Boy Brushed Red Living In Black and White
Thursday- War All the Time

Other Light
O.C. Supertones- Welcome Home
Jars of Clay- Flood
DC Talk- Jesus Freak
Superchick- Barlow Girl
Relient K- Be My Escape
Disciple- Dear X, You Don't Own Me
Kutless- Your Touch

Encore Mix
Muse- Supremacy
Anberlin- Paper Thin Hymn
Rage Against The Machine- Ghost of Tom Joad
P.O.D.- Eyez
Chevelle- The Clincher
Chevelle- Well Enough Alone
311- Come Original
Weezer- Gone Fishin
Jimmy Eat Future- Futures
Motion City Soundtrack- True Romance
The Vines- Outtathaway
Breaking Benjamin- So Cold
Emery- Studying Politics


Wednesday, August 6, 2014

The 10 Pieces to Every Successful Marvel Film

Marvel has a script writing machine in its back offices.  It is powered by the soul of Stan Lee and updated weekly by Joss Whedon's thoughts.  It is the most successful script writing machines in the Summer flick business.  The machine has ten parts that make sure every Marvel Summer movie has the same treatment.  (Contains Guardians of the Galaxy spoilers)

 
1. Obligatory Science Fiction Adder

What is the fastest way to get from compelling backstory to a bunch of heroes teaming up and kicking butt?  You add the obligatory science fiction piece to fill the plot.  The Cosmic Cube, the Infinity stone and the Super Soldier serum act as the boring cake part in an otherwise creamy frosting movie.

2. The Laughter Engine

A compelling plot?  A serious film noir?  Nah!  How about tons of laughter and reaction shots?  When it comes to plot you don't need to know more than 1) Evil Bad Guy wants science fiction gadget (cosmic cube/infinity stone/super soldier serum) 2) super hero needs to team up and realize potential to win.  Once you get rid of that pesky plot Marvel can pay the big bucks to the humor writers who spend countless hours making sure each reaction, line, smirk, joke and action is completely hilarious.  The Hulk smashing Loki=funny.  How about Groot smashing alien soldiers?  If you can't wow their sense of darkness with the Dark Knight you can always tickle their funny bone.




3. Foreshadow Files

When Marvel started making movies they had one request.  The foreshadow had to be easy enough for a ten year old to comprehend.  So far no blockbuster hit has failed that requirement.  When Captain America tells Tony Stark, "Haven't you ever put it all on the line?" You know that Tony Stark is going to sacrifice himself later in the movie.  When the Guardians of the Galaxy learned that 4 heroes tried to contain the Infinity stone's power but failed, you know they are going to try it later in the film.  You can set your watch that anything a hero mentions offhand will happen in the future.

4.  The Character Builder

This is where Marvel shines above DC.  They actually try to make you fall in love with their characters.  Each hero comes with a life story, a personality quirk and a sense of humor.  Whether it is Bruce Banner's analytical dryness or Tony Stark's sassy attitude you can enter a Marvel movie with satisfaction.  We can happily add Peter Quill's dude-man-bro demeanor and Rocket's Danny Devito quirks to the list.  Did I mention that this only applies to the guys?  Sorry Black Widow, Pepper Potts and Gomorra, your main purpose is to remind the protagonist that they have something worth fighting for or to kick serious alien butt.

5. The Villain Simplifier

Why does a bad guy need to have a philosophy or be deep?  Can't he just be a racist scumbag or a power hungry corporate jerk?  Insert any villain into the simplifier and Marvel will produce the most simple of warlords, evil scientists and megalomaniacs.  The Mandarin from Iron Man 3 was the closest Marvel ever came to an idealogical villain with a deeper sense of purpose.  At the last second they pulled the plug and made him a loveable and doofy side character.  Baddies don't need to be complicated assassins, sociopathic clowns or righteous ninjas.  Why is Thanos evil?  Because he is bigger than everyone.

6. Cut + Copy + Paste

Imagine going to a zoo where instead of seeing new animals in each cage you saw a better and bigger version of the same animal.  That is a sequel.  Marvel has mastered the art of sequel making because they already have over 60 years of super hero stories to borrow from.  If the formula works, then there is no reason in all of America to try something new.  Marvel deserves credit for stitching each story together so the universe is one big blanket.  It is pretty ingenius and it forces you to see the bigger picture.





7. The Origin Originator

It always starts with a young boy/man who realizes he is nothing and suddenly sees a ton of potential to save the world.  The camera always starts at the very beginning of everyone's story.  The audience can never ever assume that the hero has been in the game for several years and is well accustomed to it.  Whether it is Peter Parker learning how to be Spiderman or The Falcon realizing his flying potential (an origin story in a sequel--nice Marvel!) the story must always start on day one.

8. The Disney Lesson Distorter

Believe in yourself.  Don't be the bully.  Team work makes the dream work.  Look out for the little guy.  Ohana means family.  Be yourself.  You are special.  You can make a difference.  A spoonful of sugar makes the medicine go down.  All of these messages are guaranteed to be somewhere in the overall plot.  It is the fluff fuel that makes each story more squeezable.

9. The Safety Switch

Keep it safe...keep it simple.  That is the number 1 reason that Marvel will never ever deviate from this formula.  The minute you try to add a new atmosphere, remove a piece of the puzzle, appeal to a different audience-- BAM!  You end up like DC and their oh so forgettable Green Lantern film.  It's a numbers game.  A handful of B- to B+ titles coming out year after year makes a better average than the spotty record of other comic offerings.  Every movie needs to feel like it came from the same cloth or people will start remembering The Punisher or Daredevil.  Boooo!





10.  The Male Transponder

Storm, Elektra, Ms. Marvel, Black Widow, Spider Woman and Rogue are just a few examples of movie ideas that could not be a priority over Ant-Man.  Who is Ant-Man, you ask?  Who cares, as long as he is not a female.  Only one female has ever had the ability to get her own movie and Marvel is trying so hard for you to forget about her.  Elektra is her name and her story bombed harder than you could ever imagine.  Marvel's remedy to this?  Forget girls.  Marvel Movies have plenty of female super heroes: Pepper Potts, Black Widow, that chick Thor makes out with and Gomorra.  .            

Sunday, January 12, 2014

Play This! Not That!

When you are hungering for a game and your trigger finger is shaking you usually go to your video game closet and see what is available.  There's a game for every hunger and every mood, but the question is, who has time to organize it?  Well, instead of just swearing at your Playstation for not having every game imaginable I have set up a list of games that will satisfy and don't fall into mainstream repetition.

Itchy Trigger Finger

What you usually play:  Call of Duty, Halo, Battlefield, Gears of War, Bioshock Infinite

Have you considered:

Singularity











Premise: A Russian island, long abandoned, has secret time travel energy brimming all over it.  You play a special agent tasked with investigating the disturbance.  You will battle commandos, mutant time freaks and large monsters with a wide array of time based special attacks.

Team Work Mood

What you usually play:  Left 4 Dead, Battlefield, Call of Duty Black Ops, Gears of War and Splinter Cell

Have you considered:

Resistance 2 Coop (PS3)











Premise:  You can fight as 1 of 3 classes: medic, specialist or commando.  Each has a special ability to fight against the oncoming alien Chimera.  Commandos have shields, Specialists can drop ammo and Medics can heal.  You can have up to 18 players at once and the battlefield changes based on how many players are playing.  It is a fast paced and satisfying coop fest.

Arcade/Fast Paced Racing

What you usually play:  Forza, Burnout, Mario Kart, Sonic Racing

Have You Considered:

Split/Second










Premise:  Race a plethora of exotic cars around dangerous tracks filled with accidents.  You can trigger these accidents to stop other racers from winning.  Perform drifts and boosts to activate traps in the racing arena.  All this is done on beautifully rendered graphics.

Adventure Time

What you usually play:  Legend of Zelda, Two Brothers, Ico

But have you considered:

Alice Madness Returns










Premise: An rated R Legend of Zelda.  You play the schizophrenic and psychotic Alice who must venture to Wonderland to stop the evil darkness from taking over.  This is a dark story with plenty of creepy moments, but you will also find tons of dungeons, puzzles and knife wielding fun.


Monday, December 30, 2013

Why Not? A Reboot of Bonk's Adventure

This is my most experimental segment where I look at the popular games of the past and ponder what next gen treatment would look like.













Description:  Bonk is what happens when Katamari and Mario share legal custody of a child.  It is one part ridiculousness and three parts platformer.  The cool thing was that Bonk was not trying to be its own separate Mario or Sonic, but just a goofy bald kid who head butts dinosaurs.

Here is why I think a next gen treatment is necessary















Bonk has always thrived at juggling, momentum and rhythm within the platforming world.  That kid's noggin has been a great tool for dinosaur destruction.  Now imagine a 3D platformer world where you are encouraged to get bonk combos and successfully bounce off of different baddies.  It would have the addictiveness of a Tony Hawk combo mixed with Mario.

No Comment.














Also the folks over at Hudson Soft were more than ready to create imaginative power ups and weird weapons.  Some of these weapons like the fire pepper and the bouncing flower fit right in to Mario's kitty costume.













A crazy platformer, with a charming bald kid who fights dinosaurs.  It has indy/family/fun written all over it.

Friday, December 20, 2013

Why Steam Deserves To Be Your New Console!



Do you know that romantic comedy cliche where the young twenty something chick has to choose between the good looking jerk or the wealthy foreign dude?  Then in a sudden twist she finds out that her best friend, Todd, has been the one the whole time.  That is your relationship with Steam.  While we were fretting over which Xbox or Playstation to get, Steam sat quietly promising to console you in your darkest hour.  Not once did it charge you for online capabilities and it doesn't get jealous if you use its Netflix.

5.  Backwards Compatible In Its Truest Sense

Steam did something smart.  It stuck to one media format for all its games-The digital download.  And because you have that one media format you never have to worry about your games becoming obsolete.  Your system can still play Max Payne, Serious Sam and Doom 3 like it was the day you first bought it.  No system can ever promise that longevity.  And Steam has cloud saves, which means you can still keep your progress in a game even though you switch computers.

The CD or the game cartridge are no longer the golden standard that sits above the PC.  Now that next gen systems have to find updates, install data, use up gigs and store to the hard drive it doesn't make it much more of an advantage.

Toaster not included.


4.  The Perfect Balance of Internet Capability

Did we mention that Steam is 1 of 2 game networks on the market that does not require 60 bucks a year?  The other system has an Italian plumber as its mascot.  Steam could also be a real jerk about being an online digital company and make some rule like, "your computer must be online at all times in order to play."  But Valve has a heart and a love for the Tiny Tim in us all.

3. The Thin Line Between Console and PC is Closing

It used to be clear as day to whether you were a PC gamer or a console gamer.  If you wanted 2D adventures, fighters and beatem' ups you went with console, if you wanted games that would make Star Trek engineers cry you went with computer.  That is no longer the case as more and more varieties of games are being ported to Steam.  Don't want to use your mouse?  Fine, be that way!  But also remember that a startling amount of Steam games are becoming gamepad compatible.  The Steam Box is also coming out with a controller that will take the place of your keyboard and mouse.  As mentioned earlier, the disc drive media is not convenient, fast or easy as it once was so Steam has the advantage.

2. The Issue With Upgrading

You may think to yourself, "Aha, computers must be constantly upgraded and consoles last about 8 years."  But you also have to remember that Steam is not asking you to get a whole new $600 system every 3 years. A strong PC can last 3-4 years before becoming irrelevant.  After those 4 years you can switch out any technical hardware to make the system better.

The mascot...a blue collar engineer with a degree in miming


1.  And Those Prices...

It's Christmas Eve and you turn on your warm and lonely computer to find out that Batman Arkham City is only $5, while the newest indie games are selling for $2.  Who has this power and authority?  It isn't Sony or Microsoft.  It is Valve.


Tuesday, December 17, 2013

Sony, Sega, Microsoft or Nintendo? Who is Wasting Their Potential The Most?

Games! Games! Games!
That is what makes or breaks a video game console.  Your system can play the finest version of Netflix, be voice activated or even remember your birthday, but without stellar games the system is pointless.  No video game console has ever taken a nose dive for any other reason than not having the proper licenses, franchises and variety of playable games.  With that said, it is worth noting and calculating which of the biggest console (and previous console companies...sniff, Dreamcast) are not living up to their true potential.  Some of these companies are sitting on a gold mine and don't even know it.


Sega
Games They Put Out Almost Yearly:
Monkey Ball
Virtua Tennis
Sonic The Hedgehog
Football Manager
Total War

Games That Have Scored Really Well In The Past (Via Metacritic)
Phantasy Star Online
Jet Grind Radio
Samba De Amigo
Sega GT
Ecco The Dolphin
Shenmue

Games That I Really Want To See Modernized
Alien Storm
Space Harrier 2
Panzer Dragoon


Back when LSD was part of the creative process





Wasted Potential Score:  9/10

Sega does a great job resurrecting the classics and reminding everyone that they had a few gems in their hey day, but it seems they will not go near modernizing any of the Dreamcast games that made their system so popular.  Perhaps it is fear that Sega will go under again if they start coloring outside of the lines.  Out of all the systems, Sega had always won me over with their colorful, Japan rich games.



Sony
Games They Put Out Almost Yearly:
Killzone
Uncharted
Gran Turismo
Ratchet and Clank
Little Big Planet
MLB: The Show
God Of War




Games That Have Scored Really Well In The Past (Via Metacritic)
Uncharted 2: Among Thieves
Little Big Planet
The Last of Us
God of War 3
MLB 10: The Show
Wipeout HD
Ico

Games That I Really Want To See Modernized
Syphon Filter
Medievil
Einhander
The Legend of Dragoon

No Sony, there's nothing cool about warriors that turn into dragons!



Wasted Potential Score:  4/10
Because Sony never grips onto any of their franchises for too long, it is really hard to miss any of them.  Sony is always trying new stuff and teaming up with new people with new ideas.  Despite the team's elusiveness to stick to their classics, Sony does have lots of PSOne titles that are sorely missed.





Microsoft
Games They Put Out Almost Yearly:
Forza
Fable
Gears of War
Halo

Games That Have Scored Really Well In The Past (Via Metacritic)
Fable III
Gears of War III
Halo 3
Forza Horizon
Left 4 Dead 2
Shadow Complex
Viva Pinata
Alan Wake

Games That I Really Want To See Modernized
Jade Empire
Amped
Conker: Live and Reloaded
Perfect Dark

Look at this beauty...Nintendo are you crying?



Wasted Potential Score:  5/10

Forza, Fable, Gears of War and Halo have been the steady diet for all Xbox users.  As I was researching the top games of the Xbox and 360 I noticed that Microsoft has been scarce in throwing their hat into the ring.  You rarely see a Microsoft exclusive pop up and really be noticed.  This makes me suspicious to how creative Microsoft's system really is if it has played it safe by riding on the coat tails of 3rd party developers.


 
Nintendo
Games They Put Out Almost Yearly:
Super Mario Bros
Mario Party
Mario Kart
Donkey Kong
Legend of Zelda

Games That Have Scored Really Well In The Past (Via Metacritic)
Super Mario Galaxy
Legend of Zelda: Twilight Princess
Super Smash Bros Brawl
Metroid Prime 3: Corruption
Sin and Punishment: Star Successor
Punch Out
Super Paper Mario
Wario Ware: Smooth Moves
Donkey Kong Country Returns
Mario Kart Wii

Games That I Really Want To See Modernized
Eternal Darkness
F-Zero
Star Fox
Wave Race
Metroid

Who do I have to dance for to see a sequel to this game?


Wasted Potential Score:  8/10
Nintendo and Sega seem to be the only two companies that release less than half of their highest scoring games.  Nintendo almost beat Sega's score, but at least Nintendo keeps 2 high scoring games in the rotation of the Wii U.  The sad reality is that Nintendo really has the brain power to make any one of the above games and do it well, but they resort to a Donkey Kong sequel or a remake of a game that made them famous in the past.  It's so sad to see a game company that has revolutionized gaming, miss out on so many opportunities.


Monday, December 16, 2013

How Call of Duty Has Infected Every FPS To Date

Remember the good ol' days when an FPS game was either World War II, Cacodemons or James Bond.  Those were the days when heroes were simple, marines were not afraid to venture into Hell and multiplayer meant you actually had four friends.  Those days were over the day a few employees of Medal of Honor started to veer off the pack and make their own World War II game.

(Let's Fast Forward)

Inifinity Ward decided to take their World War II recipe, add some modern combat, and create one of the most tried and true shooting formulas.  Winner of multiple game of the year awards, MW forever changed how we classify shooters.  Now every Tom, Dick and Harry has followed this formula to the T, making Call of Duty the grandfather of modern shooting.

And because they have created game after game, every shooter has to (is compelled to) follow these rules.  Here are the unbreakable rules of every mainstream shooter.

Iron Sights:




Iron Sights makes a lot of sense, but it didn't make sense until Call of Duty made it a huge part of their gameplay system.  Before that, Serious Sam, Max Payne, Master Chief and Duke Nukem would not be caught dead looking down their sights.
Every serious shooter now will not let you have accurate weapon firing unless you aim down your sight with the left trigger.  It has to be the left trigger or gamers will change it or not play it.  Even 3rd person shooters require aiming down the site (with the left trigger) in order to fire properly.  Aiming down the sight, being the official way to shoot enemies, has affected multiplayer strategies immensely.

Regenerative Health


Technically, Halo 2 was the first user of the regenerative health concept.  It should be noted that Bungie was making regen health in order for gameplay to be smoother and more arcade like.  This kind of health system makes a whole lot of sense on a science fiction shooter where the player is wearing an armor suit.

And then Call of Duty decided to adopt it.  Your flesh bound warrior could take multiple bullets in the chest and legs without feeling any of the effects.  All he had to do was hide behind a box for a few seconds and he was good as new.  This removed the scavenging and health restoration that were popular in every FPS game before it.  No longer were your characters taking breaks to find supplies and get health, but now they were kicking down every door and going in guns blazing.

So many games have adopted that unrealistic health management system that it actually makes more sense to tell you the games that do not have it (I can only think of Resistance 3 and Singularity at the moment).  This one gameplay quirk belongs next to the reasoning behind female armor logic and perks.  Speaking of perks.

Rewards For Winning



Call of Duty made it official with Modern Warfare, if you win X number of times you get something that helps you win even more.  They decreed that every multiplayer game from here on out must have recon planes, atomic bombs and drones as part of their quirks.  Multiplayer arenas have been drastically "improved" so now every online game gives you some kind of reward for killing lots of people.  Not only that, but this reward system is only for those who survive and don't die (though Modern Warfare 3 changed that).

This has had such a freeze on multiplayer shooters that rival followers of the Call of Duty method would dare not change the recipe.  Doing so would kick them out of the proper shooter club and deem the game different."

Linear Gameplay


I remember when Medal of Honor Airborne was released and EA Games boasted that the gameplay was multi-directional and could be completed at the will of the gamer.  It would replace that boring one direction gameplay and replace it with variety and decisions.  Then Modern Warfare was released and it had all the great cinematic clinchers of a Steven Segal movie.  Slow motion gun fights, nuclear explosions, bullets flying and people yelling pumped the adrenaline.  Guess what?  EA has yet to go back to a non-linear gameplay and is happy making their own brand of linear modern combat shooters. In fact, everyone is content with the linear gameplay.  I am not saying Call of Duty invented linear gameplay, but there was a time when next gen games boasted in the open area and freedom of a shooter.  Only the boring and uninspired games would be classified as linear.  You could strategize in Rainbow Six or find secrets in Doom.  That is no longer the cool thing.  Now tight and confined spaces are hip in the shooter realm.  Following the straight line of slow motion and explosions with a hearty chunk of scripted events is the cool way to go.  Want to do some exploration?  Nope, all doors are locked and your AI team mates get angry for you not following the mission.  There are still open world shooters that force the gamer to use strategy, but they are not part of the Call of Cool Club.

 Machine Gun Worship


This one element of shooting has forever tattooed that rhythm and feel of all popular combat shooters.  This is the rule that all shooters must worship and strive for the automatic rifle.  This automatic rifle must have a scope or an acog visual.  A level without a machine gun or automatic rifle is considered foreign and outside the norms of gameplay.  A shooter cannot survive on pistols, rocket launchers and shotguns, in fact very few games care very little about them compared to the machine gun optimization.  automatic weapons are like the muscle cars of racing games or the star players in sports games, you would be really disappointed if they did not come in.  Now a shooter must have at least ten different machine guns of various sizes, clips and feels or else it isn't a real shooter.

You may be thinking, "isn't that realistic how actual warfare works?  Wouldn't it make sense to portray lots of machine guns."  Yes and no.  Yes there are tons of automatic weapons on this Earth, but the average American soldier has one rifle and one side arm.  They usually only carry about 2 clips (about 30 bullets) and have to ration them off wisely.  The idea behind picking up random rifles off dead bodies in warfare and each gun having 200 bullets is ridiculous.  But it works and that is the unbreakable rule of shooters.

Sunday, December 15, 2013

Steam Ops: Dino D-Day

Dino D-Day
800 North and Digital Ranch


Dino D-Day was released for the weekend on Steam and I thought it would be a perfect opportunity to give my 1 hour impression.  This is by no means a proper review, but I am always looking to give impressions on upcoming Steam titles.

I imagine the premise was all that made the developers fall for this game.  Some guy from 800 North studios and Digital Ranch jumping up and down excitedly and saying, "And then the dinosaurs can shoot the Nazi's, while the raptors slash away the bad guys...rawr...slash...pew!"

The game features different classes of soldiers and dinosaurs.  Some dinosaurs have melee combat, while other characters have WWII guns.  Each character has a singular perk and special ability.  The raptors can do super jumps while the diplo can headbutt its enemies.

Fighting in a deathmatch arena felt like a mix of Team Fortress mixed with old Call of Duty gameplay.  Apart from the thrill of actually manning a dinosaur, it felt very primitive and linear to play multiplayer.  If you were a melee fighter you could easily get owned by a projectile, while snipers were pretty much the king of the arena.

The game had glitches when I tried to create a room for multiplayer and it kept crashing and going back to the title screen.  I also could not get my Xbox gamepad to work with it.  It was not responding.

Graphics looked like old Counter Strike mods and clipping was a bit prevalent in the textures.  Overall, the premise of dinosaurs and machine guns was not enough to get me wanting to play. It is only $2 on the Steam catalog, but lots of mods are free if you own Half-Life multiplayer.  800 North and Digital Ranch should learn to tighten the gameplay and add some depth outside of the dinosaur selection.

Cool concept, bro.

Saturday, December 14, 2013

Review: Rogue Legacy (Steam)

Rogue Legacy
Publisher: Cellar Door Games
System: Steam PC

Castlegrindia?

Wave based games and level grinding randomized adventures have been gaining momentum in 2013 with games like Rogue Legacy and Risk of Rain.  They have the addiction power of a mobile app, the playability of a console game and the graphics of an indie art masterpiece.  With that said, Rogue Legacy is easiest the perfect time killer.

Rogue Legacy is a large dungeon crawler where you never play the same map twice.  You take your choice of Paladin, Barbarian or Mage through a 16-bit retro castle and see how much gold you can collect.  Then when you die (and you will die...a lot) your character gets added to the family memorial room and you must choose an heir to replace you.  Like members of my family, each heir has a quirk or a disability about them that affects gameplay.  Your next heir might be bald, near-sighted, have vertigo, be gay or have OCD.  The nearsighted player sees things blurry from far away, while the warrior with vertigo plays the game upside down.  Each death results in the player having to choose another heir, but before the game starts you can use the last heir's money to upgrade stats, unlock new items and equip new armor.  You cannot save money in this game so you must spend all your money in each round.

Your character moves swiftly and controls smoothly as you jump, slash and cast spells.  It is absolutely crucial that you invest in a Xbox wired gamepad to play this because of the tons of slashing and jumping cannot be handled by the keyboard.  The game rakes up the difficulty as each randomization of the map is filled with baddies.  You will constantly die Dark Souls style until your character is strong enough to last the dungeon.  Eventually the goal of the game is to defeat the 5 bosses and reclaim the castle, but that is a goal you won't hit until hour 5 of the game.


What makes this game such a joy to play is that it combines fun and tight Castlevania mechanics with a trial and error system that is highly addicting.  You never play the same game twice and each play through makes you a bit stronger with each level up.    Since the main goal of the game is to unlock items and get gold, you are not bogged down by some complex stat system.  The quirks of each heir are funny and occasionally helpful, but I noticed that they served more to brighten the humor of the game.  I also learned that the average human being can have some pretty messed up problems (fear of chickens).

The only thing I would like to see changed in the sequel is that as you level up your stats with gold the prices are higher and higher.  If you do a crappy run through the castle and only net a little gold it feels like a waste of a play if you cannot afford anything for the next heir.  Maybe in the future the game should offer a mini store with low priced items so that you can at least get something for your efforts.

Rogue Legacy is charming as it is witty and the tight gameplay ensures that you will be saying, "just one more time." The game will cost you $15 dollars, which can seem kind of steep for a game that is only 400mb and has such simple play mechanics.  I would argue that if you love level up adventures and you need a game that is as funny as it is functional then Rogue Legacy is right up your alley.

Buy It 1/5

+ Tight controls and fun combat
+ No play through is the same twice
+ Hilarious and charming
- $15 might be too steep for a 400 MB game

Friday, December 13, 2013

Why Sony Struggles With Launch Games For the Playstation

Where's The Killer App?


If you think of the console wars like a huge horse race, Sony's horse is always the racer that starts off with a limp.  Eventually the system takes full speed and stays neck and neck with the competition.  This is the 6th console/handheld to be unleashed on the market and it comes as no surprise that there is no killer app in the lineup.  Historically, Sony has never had very strong starts since the PS2 arrived.  Look at the other starting lineups.

When the PS3 was released we were introduced to Genji, Untold Legends and Resistance: Fall of Man.  Resistance was the only game that had a future in the lot.  The other games sizzled out.  When the PSP was released Sony tried to entice its fans with Untold Legends, Wipeout Pure, Ape Escape and Lumines.  When the Playstation Move came out, Sony barely scraped by with Kungfu Rider, The Fight: Lights Out and Sports Champions.  The trend continues with PSVita's Uncharted: Golden Abyss, and Modnation Racers: Roadtrip getting forgotten.  Finally, with the PS4 welcoming gamers into the new age, we had Knack and Killzone: Shadowfall weighing in against Xbox One's Killer Instinct, Ryse: Son of Rome and Dead Rising 3.  Knack and Shadowfall got critically mediocre scores* leaving gamers to have to find solace in Octodad: Dadliest Catch (What?) and Contrast.



This should have dominated the launch markets.
The Playstation medium is a struggling artist, trying desperately to meld beauty with creativity.  Usually, if you are going to get a Playstation it is because you love Anime, want a game that feels like a movie or you want to control a beautiful flower through a luscious landscape.  Sony can hold its own despite not being the preferred system for frat college boys and competitive shooter leagues.  I always cringe a little when Playstation enters the foray and the games are either half baked, uninspired or rushed.  You can't fault the system, Sony has tried desperately to fight against the Halo and Mario tide with each new system and it feels like they can't win for losing.

If and when the PS5 comes knocking at our door (2020) will we expect to find the same lackluster trend?  Is it better for Sony to skip right to the JRPG and something from Quantic Dreams Studios?  No one can predict these things, but I have strong suspicion that the PS is haunted by what I like to call Crowd Winning Control.  That is the pressure for a system to release 1 or 2 games at launch that truly capture the audience and spirit of the system.  For the Xbox it is always a sci-fi FPS, a racing game or a Kinect game.  For Nintendo it is a Mario game, a Donkey Kong game or a Zelda game.  The Playstation, on the other hand has not really had a recognizable or solid Crowd Winner and that is where they struggle.

System's biggest strengths: Little Japanese boys with swords


And maybe that is why Sony eventually picks itself up by the boot straps and carves out its own niche in the market, it does not rely on a formula like the other guys.  While it may fail to dominate the crowds with a launch title, it gains momentum by throwing unpredictable wild pitches, surprising and lovable gems (like Little Big Planet).  So while Sony can't seem to entice with a killer app that can scratch the Halo/Fable/Mario itch it will emerge with something beautiful.  Playstation is the vintage wine of systems, it gets better with age. 

*
To be fair, the Wii U and Xbox One should be on this same chopping block for lackluster launch titles, but those systems can easily tide over gamers with a Mario game or a Halo.  Even when Sony leads with a sequel that has been known to sell well (Uncharted and Killzone) the games still do not make as big as a splash.   

Wednesday, October 30, 2013

Review: Justice League The Flashpoint Paradox



Just when you thought DC had closed the door on any event before 52, Warner Bros comes out with Justice League: The Flashpoint Paradox.  Based on the last graphic novel before the events of 52 called Flashpoint, I have no idea why they gave this movie such a long name.  The Justice League is not even in it for that long.

Name aside, this feature length animated film is the best offering we have seen in a long while.  I believe the DC animation team might actually have a good thing going now that they are dropping quarterly movie projects.

The story stars Barry Allen, The Flash, as he wakes up to find his powers gone and his mother still alive.  Aware that reality has shifted, Barry discovers there is no Justice League and Wonder Woman and Aquaman are going to war against each other.  Probably the worst change is now Batman has a stubble and is not afraid to murder people.  Stuck in this new paradox, The Flash needs to find out how to bring his reality back and keep Aquaman and Wonder Woman from destroying the new reality.

The voice acting is the real charm of the project, as DC has invited Justin Chambers to play The Flash and Kevin McKidd to play Batman (other reality).  You will also recognize Kevin Conroy and Nathan Fillion in much smaller roles as Batman and Green Lantern.  Some voices you might not recognize, Cary Elwes as Aquaman and Thomas C. Howell as Professor Zoom.

An assortment of flashbacks, creative segways into Flashpoint history and focus on Barry Allen's relationship with Batman (other reality) keeps the story interesting and gripping.  It all gets wrapped up in an apocalyptic battle where everything runs into chaos.  The size of the story and what is at stake is what keeps it from going stale or too translucent.

On the other hand, the art style and direction takes some pretty bizarre twists and turns.  Aquaman and Superman have tree stumps for necks.  Batman's face looks like it is a project on minimalism and Wonder Woman looks like she walked out of an 80's anime.  Andy Kubert is the big illustrator on this project and it seems like I will never get used to his weird anatomical decisions.

Why the long face, everybody?

Fortunately, the horse faces and tree stump neck people do not take away from the story and its grip on the viewer.  This is one of the few times that Geoff Johns' writing vision has been displayed in its full potential.  I noticed that the stories are a lot more grittier and violent in this offering.  This uncensored (though still PG-13) presentation of the graphic novel actually works to the advantage of DC.  They operate better when they try to win over an older audience.  But it is not too gross and explicit that you walk away with a bad taste in your mouth.

All in all, I think this is a good exercise in representing DC's finer works and even improving on the graphic novels that did not do so well.

Rating: Buy It 3/5
+ Great story
+ Great voice acting
- Some disturbing human models

Wednesday, September 25, 2013

Clash of the Epic Battles: Trinity War vs. The Ultimates

DC is finally pulling out their epic event after having two straight years of smaller story arcs. This is right in conjunction with the Ultimates world ending Infinity Gauntlet story arc. Never has two world ending events been compared and contrasted.

The Stories:
Trinity War- The Justice League, JLA and Justice League Dark are searching for the Pandora's box. This tool is believed to have manipulated Superman into killing Doctor Light. After countless civil battles between groups, they finally discover that Earth 3 is behind this and the evil altar egos of the Justice League step into Earth 1.

Gauntlet War- The Ultimates are trying to track down the Infinity Gems when Krang, a mysterious alien visitor, teams up with the Hulk and Mr. Fantastic to steal them. They use the gems to manipulate the world into their own utopia. The Ultimates are defeated and Krang reveals herself as Sue Richards from the future.

Story Magnitude:
The Ultimates story arc focuses on the destruction of the team and the helplessness of the good guys on page one. The minute we see Hulk and Reed with the gauntlets we know the team is screwed. It becomes an epic struggle to see the team survive. Then the death of Tony Stark happens and see the writers throwing more calamity in the world ending scenario.

The JL story is more of a journey based narrative. First, all teams go to Kahndaq. Then they have to solve a mystery of why Superman killed Doctor Light. All the while, the team is getting into fisticuffs over problem management. The DC world does not get into deep trouble until Earth 3 opens up and spits out the evil Justice League. The 6 story arc becomes a buffet of heroes arguing and random clues thrown at you.

More World Threatening: The Ultimates

Character Usage:
The JL story proudly throws tons of combatants and heroes at you from page one. Geoff Johns was tasked with showing off DC's bounty of new and old faces. This ensures that very few people get more than 2 pages of development. We see Shazam get excited about punching Superman, Cat Woman seduce a magical house, The Question talk about questions and Wonder Woman strangle tons of guys in her ambitious quest. Mostly the bad guys get the real star treatment.

The Ultimates shine a spotlight on Reed, Hulk, Quicksilver and Krang. These characters are deliciously psychotic and destitute of humanity. At the same time they think they are the good guys. The story arc never really explains why The Ultimates need to save the world from them. The Ultimates take a back seat as the villains are the real seasoning on this story. Tony Stark gets the most panel time, which is pretty impressive because he is dead.

Best Characters: The Ultimates

Life Altering Events:
The Ultimates are screwed from page 3 of issue 1. They see the Hulk destroy their entire team and Reed Richards is a step ahead. Marvel exclusively uses the Ultimate stories to blow up stuff and kill off characters. Curious to see how Tony Stark will function as a sentient computer program.

Not much changes in the DC world. Doctor Light dies and we are reintroduced to the evil JL of Earth 3. The premise of this mega event was to put the Justice League against each other. It is a neat idea, but nothing really happens that is ground breaking.

Riskier Story: The Ultimates

Tuesday, August 20, 2013

Comic Review: Ultimates Disassembled! (Spoilers)


Artist: Giandomenico
Writer: Fialkov

There are two kinds of master mind evil plans. There are the bad guys that just want to heckle the good guy and cause a lot of damage. Then there are the bad guys that think they are saving the world, but are doing it through endless destruction and murder. Reed Richards and The Hulk are two such villains. Reed Richards is a psycho mastermind that thinks the destruction of the Ultimates and the collection of the Infinity Gems will save the Earth from some far off destruction. All this is orchestrated by Kang, a mysterious alien creature that is pulling the strings.


Overkill!

Fialkov proves that weird, dark and twisted makes a much better story. That is why Reed Richards is the kind of social path that you absolutely love to hate (even though he is stopping world hunger). Then you have his guard dog, The Hulk, who is an absolute threat. I love a good story where the forces of evil are unstoppable. Within the first few issues, Captain America is taken out of commission, Thor gets his head handed to him, Tony Stark is lobotomized and killed and Sue Storm is given enough psychological trauma from an abusive ex-husband to warrant years of counseling. The build up of these issues is making huge ripples in the Ultimate universe. This is the same universe that killed Green Goblin, made Cap President and made mutants an invention in Canada. Fialkov is adding to the misery of this dark world and it will take a miracle to resolve the evil powers of Reed Richard's takeover.



Just a little off the top.



Score: 8/10

Pencils: * *

Story: * *

Suspense: * *

Color: *

Characters: *


Final: A keeper of a story...

Friday, August 2, 2013

The Ultimates: Reconstruction 20-24

Perhaps the most underrated series of Marvel is The Ultimates universe.  This is the alternate universe that killed off the Hulk, made Reed Richards a bad guy and discovered that mutants were created in a lab in Canada.

With such great and twisty plot reveals like that one would be excited to dive into the Ultimates and peer at the Marvel Universe that no one really knows.

In the Reconstruction era, America has been devastated and only President Captain America can put the pieces back together to help the nation unite.  It was just discovered that Nick Fury is an undercover agent for Hydra and the governor of Florida is assembling a dooms day weapon.

Marvel has one rule for the Ultimates Universe and it has been followed quite strictly.  The universe has to appear adult, realistic and dark.  It is written like a Norman Rockwell painting.

I was excited to dive into my first Ultimates story arc and get sucked into the world of the "Other Marvel."  This is a world where men acted like men and teenage drama was replaced with super hero adults dealing with real world problems.

What I got instead was a pretty bread and butter story.  The struggle between Hawkeye and Fury was boring and did not lead to any excitement.  The unleashing of the evil Florida Governor led to some other hit and miss stories.  They introduced Power Man, Vision, Tigra, Black Knight and Quake into the universe, giving a potential spin off series with the West Coast Ultimates, but that side story got unresolved.  The Writer, Sam Humphries, felt like his story was missing something exciting and instead of adding a 5 headed demon, he kept it low tech.  Even the resolution of the world altering problem seemed corny and out of place--something even the Ghostbusters wouldn't stoop to.

The Penciling in issue #20 is by far the most budget art for any of the characters.  Captain America looked like he was laminated and his head was too lopsided for his mask.  The art gradually increased over the series and the inclusion of new villains made it interesting, but ultimately this universe had a dry run with uninspiration.

The whole thing tasted like oatmeal, with seldom brown sugar moments.

Luckily, Ultimates: Disassembled brings back Reed Richards as the main villain.
Upside: This universe's Tigra looks less like a prostitute